AI Insights · Timothy · July 2024
Top 5 io Games on Android in Latin America - Q2 2024
Discover the performance trends of the top 5 io games on the Android platform in Latin America for the second quarter of 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 io games on the Android platform in Latin America showed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at their metrics.
Little Big Snake from Shockwave LLC saw a dynamic quarter. Downloads peaked at 18.8K in the week of May 20 and fluctuated throughout the period, ending at 16.6K in the final week of June. Revenue experienced a significant spike, reaching approximately $951 in the last week of June, while weekly active users increased from 30.6K in early April to a peak of 49.4K in mid-June.
Agar.io by Miniclip.com displayed notable download activity, peaking at 83.6K in the last week of June. Revenue, however, showed a downward trend, starting at about $817 in early April and ending at around $463 in late June. Weekly active users rose significantly from 113.6K at the beginning of the quarter to a remarkable 154.6K by the end of June.
Snake Rivals - Fun Snake Game from Supersolid had a steady quarter in terms of downloads, with numbers hovering around 14K to 18K per week, peaking at 18.1K in mid-May. Revenue peaked at approximately $735 in the first week of June, and weekly active users increased from 40.6K at the start of April to 44.8K in mid-June before slightly dropping to 39.2K by the end of the quarter.
Paper.io 2 by VOODOO demonstrated impressive download figures, particularly in the last week of June, where it reached a peak of 262K. Revenue also showed an upward trend, peaking at around $375 in mid-June. The game’s weekly active users saw a substantial increase from 402K in early April to nearly 595K by the end of June.
Snake.io - Fun Snake .io Games from Kooapps Games had a strong performance, with downloads peaking at 711K in mid-June. Revenue showed a significant rise, reaching approximately $667 in the last week of June. Weekly active users remained robust, starting at 3.92M in early April and peaking at 4.49M in mid-June.
These insights reveal the dynamic landscape of io games in Latin America, with varying trends across downloads, revenue, and active users. For more detailed insights and data, visit Sensor Tower.